The Pantheon

The Deities behave as generally expected within the realm of Ere-Stade, although there are some key differences between the way god's behave in Ere-Stade and how they'd behave in other realms, the major one being that the gods and their followers are actually less antagonistic towards followers of other gods; for example, the rivalry between Corellon and Lloth is less pronounced in Ere-Stade. They don't get along well, but their followers are not likely to kill on sight without good reason, such as disruption of the order of peace in the realm, which generally speaking, the followers of Lloth are less inclined towards. This is just how things are in Ere-Stade, no-one has ever experienced life any other way.

Individually, there are places that are special to each of the gods. Mount Har-Telle is considered a holy land as well, heavily documented as having a clear and strong connection to the astral sea. Most people make a pilgrimage to this holy mountain at least once in their lifetimes, even if they are not particularly faithful or religious. It is considered the heart of religious activity in the world, and clerics and paladins are most likely to have been either trained in the surrounding city, or have received their final blessings in the city. Very few have never been to the city, even the malign gods hold secret temples on the mountain that induct evil clerics.

The Goddess Erathis is considered the most prominent within Ere-Stade, her teachings of holding society together have risen to the forefront and acts as the glue that binds all of the civilised races. Most pay at least some homage to her, and the teachings of most gods also nod in her direction when there own teachings do not cover matters relating to order and civilisation. Erathis herself has a vested interest in Ere-Stade, and is the most common deity for clerics and paladins. The monarchy of Ere-Stade are crowned in her name, as well as in the name of Bahamut. The size of Ere-Stade city can mostly be attributed to the inventive interpretations of Erathis' teachings by a king many generations ago.

The Platinum Dragon's followers often play a more supporting role to the rule of Erathis, ferreting out unjust leaders in civilisation, and making sure that civilisation supports all fairly. Their crusade against evil, such as followers of evil clerics, has much more of a backseat to the support of civilisation, but there are still dedicated clerics and paladins who often work alone with groups of adventurers. These clerics and paladins will often be aspiring to join The Platinum Vanguard, which takes on a more frontal role against evil. Followers of Pelor are often known to work alongside followers of Bahamut in competition against evil forces. They are often peaceful and honourable in dealing with each other, but relentless in the fight against evil. If a group aligned with Bahamut finds an evil cult and a group aligned with Pelor arrive, they will often share the information and work they are committed to.

Bahamut's followers sometimes attract the attention of the followers of Tiamat. The most notable is the twin villages of Shedann and Mishrin on Liledurth Island that once a decade conduct a test of strength, the result of which has almost always been a tie. The white dragon that owns Mishrin, village of Tiamat, challenges the silver dragon that owns Shedann for the contents of each others villages. They often expend themselves fighting each other, while the people participate in martial, arcane, and other tests, sometimes they just put together a small army which draws fighters from all alignments and followers of other deities such as Kord to fight against each other. Great effort is expended to avoid an all out fight, and if it can't be avoided, limited to small armies. Richer participants often pay a cleric in advance to find their body and raise them after the fight. The people who profit most from an all out battle are the dragons themselves however, and they often use the games to gather more treasure for their hoards.

Ioun is revered especially in Teres, the great learning capital of the realm. It is suggested by some that the library itself was built by angels of Ioun, which covers at least a half a square mile of space within the city. There are rumours that agents of Vecna also worked on building the great library, especially given the number of secrets discovered within the library and exposed cover ups of further secrets. It is believed that the library holds many more secrets, particularly young wizards of Ioun often try to make a name for themselves by trying to expose an undiscovered secret of the library, whereas the followers of Vecna protecting those secrets usually work against them. Very rarely a secret is uncovered, very rarely a wizard vanishes within the library never to be seen again, and rarely the young wizard is found dead, which is mostly used to confirm suspicions of activity relating to the God of secrets.

Of the wilds, Melora, Sehanine, and Avandra hold particular sway, with many shrines found in almost every corner of the world. Adventurers on exploration missions often discover a new area, to find nestled within somewhere a shrine to one of these three gods. Finding a new area without one of these often results in one being built. Followers of Melora in particular are often bothered by the expansion of cities, especially the capital, but are often appeased by the fact that the space acquired by the capital is treated with great respect, and often not built upon, but kept as a safe haven for those that revere the wild places.

Followers of Corellon and Lloth are most predominantly found within Elf and Drow societies. As mentioned earlier, their lesser rivalry does mean that their temples can be found anywhere Elves and Drow live. As some Elves live within Drow society and Drow live within Elf society, temples to Corellon can be found in Drow cities and vice versa, and Drow can find themselves loyal to Corellon and Elves loyal to Lloth. While there is some tension between the two sets of followers, a live and let live policy presiding over all society means that they rarely come to aggression. Diplomats and Protectors of law and order, aligned to neither Corellon and Lloth, often act as bridges between the two sets of followers resulting in a more peaceful atmosphere within more predominantly Corellon or Lloth cities.

The battle minded god, Kord, and his followers are often easiest appeased with a decent fight. Gladiatorial arenas can be found in some cities, and most military and mercenary organisations revere and take instruction from those that are closest to their god. The most pious followers of Kord often seek to find and fight followers of Bane and Gruumsh, believing them to give the greatest challenge to their combative prowess. A section of the Ere-Stade military are specifically dedicated to Kord and are often represented at all major battles that need to be fought on the island and are mostly partially present at minor battles. The island realms champion is a devout follower of Kord.

Of the Malign gods, Asmodeus, Torog, and Zehir have little to no business on Ere-Stade. Occasionally they nurture followers for very specific tasks, but these tasks often hold no sense to the inhabitants of the realm, and often, to the people carrying them out as well. They are mostly a mystery to the people of Ere-Stade.

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